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What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
Psychonauts > Characters > Boyd.
Boyd was once a watchman, who carried out his job with immense pride. Due to a decision by his employers, Boyd was fired from the job which meant everything to him. In a disillusioned rage, Boyd decided to exercise his vengeance by firebombing the place -- he was soon booked into the insane asylum. When the asylum closed down, however, he didn't leave. Somebody else had a use for him.

This troubled man is constantly haunted by the belief that he's involved in a huge conspiracy, being a paranoid schizophrenic, and is always being watched. The insides of his mind are truly overwhelming, with hundreds of cameras and spies watching at all times. At the centre of this fabricated conspiracy lies a milkman, whom's role can only be guessed.

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