Tip: Are you in Europe, and can't purchase the game over the internet? Not to worry, Psychonauts is available from June 17th, 2005!
What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
Psychonauts > Characters > Crispin.
Although once a suffering member of the abandoned insane asylum, Crispin appears to now defend the upper levels of the forgotten building as a warden, sporting the official uniform to boot. Whether this is a huge delusion that's manifested from when the asylum closed, or whether it's somebody else taking advantage of the fact that he's partially blind and have fooled him into believing that the asylum is still going is not really known. Either way, he thoroughly believes that he is an asylum orderly.

Crispin certainly isn't an unintelligent fellow, with a keen eye for detail despite his cataracts causing partial blindless in both eyes. He relentlessly blocks anybody other than Doctor Loboto from reaching the upper levels of the abandoned asylum, relying on the doctor's key features to identify him. Crispin also has a history of playing board games with Fred in the past, another asylum resident, which worked harshly against the mental stability of the latter.

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