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What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
Psychonauts > Characters > Razputin.
Throughout the entirety of Psychonauts, you play as Razputin. Originally heiling from an acrobatic circus family, Raz left them behind so that he could concentrate on his own future. Inspired by the prospect of being a Psychonaut in the psychic age, he enlisted at the Whispering Rock Psychic Summer Camp -- an organisation that trains up would-be Psychonauts, international secret agents who use their psychic powers to aid the cause, to their full potential.

At the beginning of the game, after only just arriving at the camp, Razputin is told that his father is coming to collect him within the new day or so. This forces Raz to concentrate on getting all of the necessary merit badges from the camp as quickly as possible so that he may embark on the journey towards being a fully-fledged Psychonaut. This is essentially the basis of the game, although certain events which unfold along the way change this plan considerably.

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