Tip: Do you know your Psychonauts characters? We have a comprehensive gallery, complete with screenshots, right here. It's just what the doctor ordered.
What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
New Psychonauts patch released. Joy emitted.
A brand new patch has been released for Psychonauts, addressing a number of minor issues, as well as a bit of improvement to the camera handling system. There's not much point in not getting it, even if you have had a mainly bug-free Psychonauts experience like most people. You will find the patch in the downloads section, right here.

In other news, Double Fine have updated their news with a stunning new piece of concept art from a man woman who calls himself herself The Erin. Portraying Milla and Sasha in a glorious tango, it really is drawn very well. And what's more, it's desktop sized! Go check it out. Also, you may want to have a peek at the artists' mildly disturbing website.

A final thing worth mentining is a promotion which Double Fine are currently running, helpfully highlighted by Shanty. With every purchase from the company store which exceeds $50 during June, you get a free DVD which contains every single cutscene in the game on it! Man. Go shop!

Posted by Ryan on June 1st 2005. Comment here, 2 so far.
European release date, plus new updates.
According to Amazon, United Kingdom gamers will be able to purchase their localized copies of the game as of June 17th, 2005. The chances are that the rest of Europe will be receiving their copies at the same time, since the UK delay was supposedly tied in with the European language localization. This will probably be good news for those of you don't wish to purchase over the internet.

In other news, a few sections on Razputin's Domain have been updated. Most notably, the character profiles have all been rewritten and a few added. Due next week is a similar section for the locations of Psychonauts, an enemy/boss section which will describe the various nasties and their weaknesses, and a psychic powers section which will help you to get the most out of your various abilities. Also, maybe some other stuff.

Finally, you'll notice the new downloads section on the menu. Currently you can find bgbenny's excellent music and artwork extracting utilities in there, and there's sure to plenty more goodies appearing in there in the future. If you're one of those crazy programming types who have managed to come up with your own Psychoanuts tool or utility, be sure to send it in.

Posted by Ryan on May 24th 2005. Comment here, 1 so far.
Playstation 2 Psychonauts is screenshotted.
As helpfully highlighted by Mojo, this year's E3 saw the unveiling of the Playstation 2's version of Psychonauts. Most specifically, its screenshots. IGN have helpfully put up a big gallery of them here, and the game itself is presumably going to follow in the not too distant future, and hopefully the international, localized versions of Psychonauts will follow in a similar timespan.

This should be good news for people who simply don't have access to an Xbox or PC, although it is a shame that the Playstation 2's fairly dated hardware has given the developers no choice but to cut down the resolution and textures significantly, as well as remove most of the prettifying shaders. The game still looks artistically hot, but those expecting a similar level to the other platforms may be disappointed.

Posted by Ryan on May 23rd 2005. Comment here, 0 so far.
Highly interesting notes come in threes.
There are three things of note right now. The first is Benny's brilliant sound ripping tool for Psychonauts, which helpfully extracts the sounds from the game for your easy enjoyment outside of the game. Check out the official forum thread right here. It does exactly what it says on the tin, and is immensely useful, as with all the crazy tools that Benny comes up with.

The second thing is that a show aired a couple of weeks ago on G4. A show which dedicates an entire hour to Tim Schafer, which covers the development and crunch mode of Psychonauts, plus a look at all the past games which defined Tim over the years. It's a thoroughly enjoyable watch, and can be downloaded from the brilliant netmonkey's website here.

The final thing is; Sorry for the deadness! Many people (including myself) have taken the game quite slowly so as to savour every last detail, so to prevent spoiling I have not been reading emails containing such delights, nor have I updated any of the Psychonauts sections. The seconds will all be fleshed out very soon with as much information as you can handle, should you enjoy the reading material.

Also on the agenda is a nice new downloads sections for tools such as Benny's, and whatever else should happen to pop up in the future. Additionally, the image gallery will start to take on all of the new screenshots which I've taken during the game, just because they're pretty. I must seriously have about 400 images from the first few levels here, so I'll need to trim them down a bit. Did anyone say "wallpapers"?

Posted by Ryan on May 14th 2005. Comment here, 9 so far.
Psychonauts Recruitment Seminars imminent.
The excellent game PsychoPortals has finally drawn to a close, with an equally excellent announcement concluding the event. On April 30th, each of the ten participating cities will have a "PSI Recruitment Seminar", where attendees can grab many awesome goodies such as posters and t-shirts.

In addition to that, copies of Psychonauts will be up for grabs if you can answer some trivia. Clearly, this is an event not to be missed if you happen to be in one of the ten cities. Be sure that you're present, so that you can meet fellow Psychonauts enthusiasts. Entry is free and open to all, so you have no excuse, cadet!

[ This story has been shortened. Click here for the full version. ]

Posted by Ryan on April 28th 2005. Comment here, 0 so far.
A little more on that whole Portals thing.
There's not a great deal to say here, but PsychoPortals has finally finished. The winning team has been named and famed -- Los Angeles. The actual prizes have not yet started to be unleashed, so check back in two days - on April 28th - for the real meat and potatoes. Click here to read the official word. There's big prizes to be had here, so now's the time to start praying!

If you find references to other games or easter eggs in Psychonauts, then keep sending them in. During the next week or so those sections will receive a healthy stream of updates, which ought to satisfy the true Psychonauts enthusiasts out there. Oh, and be sure to check out the plentiful reviews which are on the tracker, should you be interesting in seeing how Psychonauts is seen in the media's eyes. Hint: It's doing well.

Posted by Ryan on April 26th 2005. Comment here, 0 so far.
Footage of Tim Schafer speaking on G4TV available.
Remember this? Well, it's aired, and G4TV have helpfully put a recording onto their front page which can be streamed with ease. It isn't awfully long, but Tim lets loose with some interesting information which should entertain.

Of particular interest is a little nugget about how the game was originally centred around a character suffering from a multiple-personality disorder, and had different powers depending on which personality he was currently occupying. Awesome, no?

To watch the whole thing, just point your mouse here.

Posted by Ryan on April 23rd 2005. Comment here, 0 so far.