Tip: Check out our downloads page for a range of wholey useful tools and utilities. Want to extract the game's music? Easy! What about the artwork? Done!
What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
Playstation 2 demo and full release imminent.
Owners of Playstation 2s everywhere can rejoice, for the PS2 version of Psychonauts has both gone gold and been shipped to assembly lines for the grand release to commence. It's expected to physically reach stores within the next several weeks, so be sure to have some cash set aside if you've been unable to grab the PC or Xbox versions! You may as well buy a copy for all of your friends, families and pets too while you're there.

In very much related news, a demo will become available during July for the PS2, which is supposed to be one of those "playable in the game stores" things. It's also expected that some gaming magazines will come equipped with copies of the demo, so keep an eye out for that. If anybody spots it, be sure to send in an email letting me know which ones, so the collective community can be informed!

Posted by Ryan on June 21st 2005. 1 comments being displayed, with the oldest ones at the top.
Aaron Haynes
Got it on PS2 two days ago, beat it yesterday at about 4am. Played it pretty much nonstop. Ran into more glitches than I was really comfortable with, but overall, WOW. For a game that's essentially *about* the sort of wackiness Schafer loves to incorporate in his games, it's one of the most solid and well-paced stories and overall experiences I've ever had with a video game. Schafer manages to reign in the balls-out wackiness I was worried about and deliver a story with almost no loose ends that doesn't compromise character for zaniness.

More later. I'm gonna make Travis play/buy it, and otherwise just try to get friends to get ahold of it wherever I can.

Comment posted on July 14th 2005, 06:05 am
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