Tip: One of the original Grim Fandango soundtrack CDs recently sold for over $100. Be sure to grab the original Psychonauts soundtrack.
What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
Tim Schafer talks about next game, and the past
As Mojo points out, there is a new interview up with Tim Schafer the designer of Psychonauts, which you of course knew already talking about himself, his early days back when he worked at LucasArts, and the next game that's on the agenda for Double Fine.

"I just wish we had the luxury of having game design where you [the game designer] think something will be popular so you fight for it. People may not understand it, but you have to give them the chance to like it. That gets harder and harder."

There's not much to go on when it comes to guessing what this new title will be, other than that it's "different from anything [Tim has] done before". Still, it makes for some good reading, and hearing about the development of classics like Monkey Island is always good. Read!

Posted by Ryan on April 5th 2006. 2 comments being displayed, with the oldest ones at the top.
Tombot
I'm so glad they have not given up at all, I wonder what the next game could actualy be?

Comment posted on April 11th 2006, 03:20 pm
Kofl
nobody knows, but I know: I will buy it .-)

Comment posted on April 17th 2006, 12:09 am
Comment submission form.
Put your nickname here..


Now, comment away!

| Forget Them

Please use the comments system maturely. Registration isn't as fun.