Tip: Are you in Europe, and can't purchase the game over the internet? Not to worry, Psychonauts is available from June 17th, 2005!
What is to be a glorious summer of Psychonauts content updates begins with the addition of the w.i.p. enemies section, detailing the game's many foes.
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
Psychonauts 2: Thoughts
Psychonauts was without a doubt one of the best games of its generation, anda title that still stands up today without any graphical issues or irrelevant humour. It's a fantastic insight into the bizarre world of government agencies and psychic kids, and features Razputin, a kid that runs away from the circus to join a summer camp. Backwards, but it leads into a brilliant story all about the subconscious, fear, the power of young minds, and of course, running around on a giant glowing ball of energy.

But what would happen in the sequel? Well - SPOILER ALERT - in the first game, the Brain Tank was destroyed, Razputin's father showed up, and it appears he went off to join the other psychonauts in an attempt to save the father of the girl he loves. Something of a talented young man, especially given his age, this could mean the game either starts immediately afterwards, or in fact years later, once he's grown up into a psychonaut around the age of 20 or so. Are you excited yet? If all you've done since the last game is play Double Fine games, chat about this sequel on partypoker and weep to yourself at night, then campaign! Email them!

The original game is probably one of the most critically acclaimed games of its generation, and like many a prize piece of art, it was neglected at launch day and suffered from poor sales. What the current-day gamer audience thinks of the title now, and what a next-gen engine could offer the sequel, means that there's likely a potential audience that are many times larger than the original one.

It'll also have a variety of unique mechanics, and even Kinect integration would be a possibility - because let's be honest, what would you rather use that sensor for? Football minigames, or setting squirrels on fire and throwing things at tanks? Yeah, that's what I thought.

All we can do for now is cross our fingers, so we'll settle for that. C'mon, Tim Schafer, don't let us down!

Posted by Ryan on September 22nd, 2011. 0 comments being displayed, with the oldest ones at the top.
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